#include "global.h" #include "Action.h" #if CHANG_SHENG_GEI_LI_MACHINE == 1 //初始化动作 void GL_Mechine_InitAction(void) { switch(cMachineType) { case JIAO_YA_DIN_CUN: break; case CHU_CHI_JI: break; case JIAO_YA_CHU_CHI: break; case QIE_DUAN_JI: break; case CHUAN_TOU_QIE_DUAN_JI: // GL_QDCT_InitAction(); break; case MXC_NILONG: break; case JIN_SHU_DIN_CUN: break; case CHUAN_TOU_JI: break; case JIN_SHU_KLSZ_JI: break; case HE_LIAN_JI: break; case TIE_BU_JI: TBJ_InitAction(); break; case FANG_KUAI_CHA_XIAO_JI: break; case GONG_ZHI_MA: break; case CHUANTOU_HELIAN_JI: //穿头合链机 // GL_CTHL_InitAction(); GL_CTHL_InitAction(); break; default: break; } } void GL_Mechine_Action(void) { switch(cMachineType) { // case CHUAN_TOU_QIE_DUAN_JI: //穿头切断机 // GL_QDCT_Action(); case CHUANTOU_HELIAN_JI: GL_CTHL_Action(); break; case TIE_BU_JI: TBJ_Action(); break; } } #endif