GLAction.c 1.3 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667
  1. #include "global.h"
  2. #include "Action.h"
  3. #if CHANG_SHENG_GEI_LI_MACHINE == 1
  4. //初始化动作
  5. void GL_Mechine_InitAction(void)
  6. {
  7. switch(cMachineType)
  8. {
  9. case JIAO_YA_DIN_CUN:
  10. break;
  11. case CHU_CHI_JI:
  12. break;
  13. case JIAO_YA_CHU_CHI:
  14. break;
  15. case QIE_DUAN_JI:
  16. break;
  17. case CHUAN_TOU_QIE_DUAN_JI:
  18. // GL_QDCT_InitAction();
  19. break;
  20. case MXC_NILONG:
  21. break;
  22. case JIN_SHU_DIN_CUN:
  23. break;
  24. case CHUAN_TOU_JI:
  25. break;
  26. case JIN_SHU_KLSZ_JI:
  27. break;
  28. case HE_LIAN_JI:
  29. break;
  30. case TIE_BU_JI:
  31. TBJ_InitAction();
  32. break;
  33. case FANG_KUAI_CHA_XIAO_JI:
  34. break;
  35. case GONG_ZHI_MA:
  36. break;
  37. case CHUANTOU_HELIAN_JI: //穿头合链机
  38. // GL_CTHL_InitAction();
  39. GL_CTHL_InitAction();
  40. break;
  41. default:
  42. break;
  43. }
  44. }
  45. void GL_Mechine_Action(void)
  46. {
  47. switch(cMachineType)
  48. {
  49. // case CHUAN_TOU_QIE_DUAN_JI: //穿头切断机
  50. // GL_QDCT_Action();
  51. case CHUANTOU_HELIAN_JI:
  52. GL_CTHL_Action();
  53. break;
  54. case TIE_BU_JI:
  55. TBJ_Action();
  56. break;
  57. }
  58. }
  59. #endif